Tuesday, July 14, 2009

Challenge Board, Game 1.

Dreamwizards, a local gaming store holds a Challenge Board.
You must beat an opponent to move up a level.
Once you win a game at that level (defending your spot) you are issued a token to challenge someone on a higher level.
1750, I bring the AIIG.

This is my first game, at ground level.

Game: Capture and Control (often called "capture the draw"), Pitched battle.
My opponent: Pat Eibel, Sho-T himself. He brings Tau.

Commander Plasma/Missile
3x 12 Warriors, Devilfish
12 warriors w/o Devilfish
a large (28) man Kroot unit
6 Pathfinders
2 Hammerheads with Rail Gun.

I deploy (in standard "across the board" fashion) and go first.
Pat Deploys in the rightmost corner of the Board. He deploys a unit of fire warriors on his objective.

Turn 1:
Me: Most everyone runs forward. I issue an order for my Lascannon team to destroy the Hammerhead in view. They comply.
I shake a Devilfish. I kill 3 Pathfinders and 2 Fire Warriors from the squad on the objective.
Pat: The Devilfish, Commander, and Hammerhead open up. They manage to kill 1 guardsmen from the Plasma Squad, 4 from a regular squad, and 3 from the Plasma Command Squad.


Turn 2:
Me: Through heavy weapons fire, I Immobilize the Front 2 Devilfish of his convoy. I kill one more Pathfinder and 2 Fire Warriors.
Pat: The Kroot arrive and outflank on my right flank. (NOT the side that has my objective)
The Fire Warriors in the Devilfish roll out. The Fire Warriors kill a flamer squad and a command squad. The Hammerhead ordnances 7 guys to death.
The kroot double charge a missile team and a 6-man remnant squad. Easily killing them.
They consolidate away from my gunline behind a hill for cover.


Turn 3:
Me: My heavy weapons Immobilize the last Devilfish and Stun the Hammerhead. The Mortas kill 10 Kroot and Pin them.
I manage to kill 9 Fire Warriors from one squad with awesome Frag Missile Shooting.
Pat: Pats Drones detach and his remaining Fire Warriors run towards his objective.


Turn 4:
Me: My heavy weapons continue their unrelenting fury as they de-gun the hammerhead and kill 8 of the 12 Fire Warriors running to the objective.
Those same fire warriors fail their pinning test.
My spare firepower kills the rest of the Kroot.
Pat: His drones and unpinned Fire Warriors kill2 from a 4-man unit and 3 from a seven man unit.


At this point with objectives firmly in my control, Pat concedes.

Some post game analysis, as I am pretty sure Pat will read this battle report.
Pat made 2 key errors, they were both deployment errors.
Pat deployed the majority of his force as far away from my objective as was physically possible.
I realize that he did this with the intent to shield his transports from my heavy weapons, but all it accomplished was to let my 4 heavy weapon teams (2 las, 2 missile) cause a jam in his mobility.
The second was to out flank the Kroot on the opposite side of the board as my objective. While I have no kind words for Kroot, they do beat guard in close combat.

With this I move up to the next tier. This puts me at 1-0-0 in the Challenge Board.
My overall (5th edition only) record is now 33W 14L 13D


-Mike

Return of the AIIG.

With the arrival of Codex: Imperial Guard, I break out the All-Infantry Imperial Guard (AIIG)
I am playing 1750 point games in order to practice for the Challenge Board.
HQ
Command Platoon
w/Kell, Power Fist, Bodyguard, Officer of the Fleet
Grey Knight Brother Captain
w/Psycannon, Psychic Hood
Troops
Platoon 1
Platoon Command w/2 Plasma Guns, Vox-Caster, Boltgun
Infantry Squad w/Meltagun
Infantry Squad w/Meltagun
Infantry Squad w/Vox Caster
Infantry Squad
Heavy Weapon Squad w/3 Heavy Bolters
Heavy Weapon Squad w/Mortars
Heavy Weapon Squad w/Mortars

Platoon 2
Platoon Command w/2 Meltaguns, Vox, Standard, Powerweapon, Bolt Pistol
Infantry Squad w/Plasma Gun
Infantry Squad w/Plasma Gun
Conscript Platoon
Heavy Weapon Squad w/3 Missile Launchers
Heavy Weapon Squad w/3 Missile Launchers
Heavy Weapon Squad w/3 Lascannons
Heavy Weapon Squad w/3 Lascannons

Platoon 3
Platoon Command w/Powerfist, 2 Flamers, Vox-Caster
Infantry Squad w/Flamer
Infantry Squad w/Flamer
Infantry Squad w/Vox Caster
Infantry Squad

Total 1750



Game 1: Spearhead Annihilation.
My opponent: Thomas and his mono-khorne Daemons.
Bloodthirster (upgrades)
Bloodthirster (upgrades)
20 Bloodletters
20 Bloodletters
20 Bloodletters
Khornate Daemon Prince

I defer the go first to Thomas. Neither of us deploy anything.
Turn 1:
Thomas: Deep strikes 2 Bloodthirsters and a khornate Daemon prince in or near my board quarter. They run.
Me: I chill.


Turn 2:
Thomas: No reserves arrive... The daemons walk/fly around, confused at lack of opponents.
Me: I get 2 Mortar squads, a lascannon squad, a missile squad, a squad of 40 combined guard, and the plasma command squad.
I use "first Rank Fire, Second Rank Fire" (FRFSRF) on a blooodthirster and send him back to the warp.

Turn 3:
Thomas: 1 Bloodletter squad arrives, everyone RUNS!
Me: I get a bunch more reserves, i forgot to list them. I kill all the bloodletters and the Daemon Prince.
I do 2 wounds to the bloodthirster.

Turn 4:
Thomas: 2 20-man Bloodletter units arrive. They run.
The Bloodthirster charges and kills 4 guardsmen, the 36 man unit remains in the fight,
Me: I fire and kill all but 1 Bloodletter out of 20, the other 20 is unharmed.
In assault, the guard beat down the Bloodthirster. (Yes, You read it right.)


Turn 5:
Thomas: Engages in a huge multi-assault that sees 5 entire units die. (mainly mortar, missile, and las teams)
the Daemons lose 12 from the 20 unit and the lone member perishes.
Me: I am out of range of the last 8 daemons on the board. Everything runs to meet them.

The die of destiny ends the game in a 5-5 draw. For the record there are only 8 Bloodletters left on the board and 8 is the number of Khorne.
I have well over 120 models left. This was an unlucky roll for the guard.


Game 2: Sieze Ground, Pitched battle
My Opponent: Mike and his Space Marines.
Shrike
5 Terminators TH/SS
3 10 man tacticals w/Multi-Melta, Meltagun, melta Bombs
3 Rhinos
2 10 Man assault squads w/Lightning Claws
Land Raider Redeemer

Mike Deploys and goes first.
After I deploy, he infiltrates Shrike and a 10-man Assault squad 18 inches away.

Turn 1:
Mike: Everything runs forward; All Vehicles pop smoke. Shrike and his unit jump 12, run 3 then assault. (they have fleet)
Shrike and his squad kill 2 10 man guard units, they lose zero.
Me: I use my orders to immobilize the Land Raider via Lascannons. I destroy a rhino with Krak Missiles. Various other shooting kills 9 men from shrikes unit.


Turn 2:
Mike: LRR uses its Assault Cannon to kill a lascannon team. Shrike and friend double assault a missile and Heavy bolter team. Some die.
Me: I degun the LRR's assault cannon. I Kill 5 assault marines and 1 Terminator.
The command squad charges and wipes Shrike and friend, they lose 4 however.


Turn 3:
Mike: His lone Rhino from reserves arrives. The Terminatros fleet, assault and kill 3 guard. But lose 2 in the process.
The Assault squad charges and kills 4 guardsmen, but lose 3 in the fighting. Both of my units break.
Me: I blow up a Rhino, kill the remaining Assault squad members.
The Terminators kill 3 guardsmen in close combat.


Turn 4:
Mike: The conscripts get boltgunned and lose 7 of their number. The terminators kill 4 guard, who break.
Me: 3 Frag missiles kill 6 Space Marines.


Turn 5:
Mike: He kills 3 guard, who break and runs a unit to the center objective.
Me: I kill all Marines on the Objective. I Destroy a Rhino.


Mike Concedes as I have 2 objectives. He has 1.


These 2 games bring my record to 32W 14L 13 D.

-Mike

Catching up on June Batreps

In June, I broke out the Blood Angels for a few games. I was only able to complete 2 over a course of 2 weeks because of time issues.
I seem to have lost all of the pictures I took with my Angels...
It is a shame because Dameons army is beautiful.

For the two games I completed, I brought.
Lemartes, Guardian of the Lost
10 Space Marines
w/Lascannon, Meltagun, Powerweapon
Razorback
10 Space Marines
w/Lascannon, Flamer, Powerfist
Razorback
10 Space Marines
w/Lascannon, Flamer, Powerfist
Rhino w/Storm Bolter
10 Space Marines
w/Lascannon, Meltagun, Powerweapon
Rhino w/Storm Bolter
6 Death Company
w/Jump Packs
2 Attack Bikes w/Heavy Bolter
2 Attack Bikes w/Multi-Melta
2 Attack Bikes w/Multi-Melta
Baal Predator
w/Heavy Bolter Sponsons
Baal Predator
w/Heavy Bolter Sponsons
Predator
w/Heavy Bolter Sponsons
2000

Game 1:
My opponent Dameon and his thousand sons.(A GREAT looking army, by the way)
He brings:
2 Daemon Princes w/MoT, wings, Bolt of Change
18 Thousand sons w/Rhino
9 Thousand sons w/Rhino
a pack of lesser demons
3 Twin CCW Chaos Dreadnoughts
2 Defilers

Dawn of War Capture and Control.
I deploy 2 Lascannon combat squads.
Dameon deploys nothing and opts not to sieze the initiative.

Turn 1:
Me: I move everything on to the board from my board edge.
Dameon: Moves everything on. A daemon prince kills 1 attack bike.
Thousand sons plus a defiler kill 2 from a lascannon squad.

Turn 2:
Me: MM bike pops a Rhino, another MM wounds a Daemon Prince
The Baal predator wounds a daemon prince, a Lascannon finishes it.
The heavy bolter bikes and Baal combine to kill 2 thousand sons.
Dameon: The lesser daemons arrive; The daemon prince immobilizes the predator. A razorback gets stunned by a Defiler.
The daemons assault and kill an attack bike.

Turn 3:
Me: A 5-man tac squad runs forward and flames 2 daemons to death. A Baal de-guns a Chaos Dreadnought.
The Rhino, a lascannon, and a melta combine to do 2 wounds to the daemon prince. In assault with Daemons, it is a 1-1 draw.
Dameon: The thousand sons whiff at firing at the attack bikes. The daemon prince kills a rhino, one passenger dies.
In assault, one casualty is inflicted, teh participants stay and fight.

Turn 4:
Me: Chaplain Lemartes and the Death Company arrive from reserves.
A lascannon destroys a defiler. The dakka pred immobilizes a Rhino.
In assault, the Chaplain and Death Company charge the daemon prince, one Death Company dies, Lemartes kills the Prince.
Dameon: The defiler fires and kills 2 death company marines. The thousand sons again fail to wound the attack bikes.
A dreadnought charges and destroys a Baal predator. Another dreadnought charges, whiffs, and loses an arm.

Turn 5:
Me: I kill 5 thousand sons with various shooting. In close combat, I draw with the lesser daemons (long combat)
In combat, the dreadnought kills 3, but the power fist kills the dreadnought.
Dameon: the thousand sons do a wound to a multi-melta bike. The defiler gets a 2 for difficult terrain and a 1 for fleet to put him out of assault range.
In combat, the marines beat down the lesser daemons.

Turn 6:
Me: Baal de-guns the defiler. The rest of the army kills the rest of the small squad of thousand sons.
In combat, a dread kills 1, the other goes 0-0. I assault the large thousand sons squad at an extreme end of their deployment.
Their 6 inch counter charge moves them off of their objective. Strangely, I kill 2 whilst only losing one.
I move my chaplain and DC within 1 inch of the defiler, but do not charge.
Dameon: His defiler chrages, and kills the death company. The big assault ends in a draw, with the only scoring unit on dameons side being too far to control.

The Die of destiny ends it, bringing about a 1-0 Blood Angels victory


Game 2:
My opponent Dan and his Blood Angels
He brings:
Lemartes
Dante
5 Veteran assault marines with a variety of weapons
10 Death Company
Venerable Death Company Dreadnought
10 Marines Missile, Plasma
10 Marines Lascannon, ?
Razorback with Twin-plas, lascannon (using forge-world rules and cost)
Baal Predator
Vindicator

Spearhead Annihilation
I deploy (combat squad everything) and go first.

Turn 1:
Me: My Baal pred kills 2 marines.
Dan: Moves everything forward. The vindicator stuns a Baal amd kills an attack bike.

Turn 2:
Me: Meltagun stuns the vindicator, Bolterbikes Immobilize the Razorback.
The razorback kills 2 marines. Other bikes and Baal whiff.
Dan: gets a land speeder and veteran assault squad in reserves. The vets get a bad scatter and return to the reserves.
The baal goes fast, the razorback kills an attack bike.
Dante meltas the rhino and assaults the survivors, who also die. I do kill 2 DC though.

Turn 3:
Me: A multi-melta kills the venerable dreadnought. I stun and de-gun the razorback.
Dan: The veterans come back in from reserves, another speeder flies in.
A Baal pred kills 2 from a 5-man squad. The veteran assaulters kill an attack bike and a marine.
A speeder kills a rhino, a passenger dies, DC assaults a bike and kills it.

Turn 4:
Me: Both Baal predators roll a 1 and stall. 2 Attack bikes and 5 marines kill 1 veteran marine.
A razorback shakes a speeder. The Baal predator finally kills the razorback.
The 4 man squad shoots and kills 2. In assault, I kill zero marines and lose 4 marines.
The lighting claw vet dies, I lose a bike and kill a Bp CCW vet.
Dan: His baal kills a marine from one of my las squads.
Dante Immobilizes the Baal Pred. 1-1 draw in combat with vet assault squad.

Turn 5:
Me: My razorback finally kills a speeder. The Dc shoot and kill a DC. The baal kills 2 death company.
In combat, I lose 0 and kill 2.
My DC charge, his dante and lemartes kill 4, I kill all of their death company.
Dan: The vindicator destroys a baal pred. His baal destroys my last baal.
In combat, I finally kill the veteran assault squad.
Dante kills a DC, loses 1. Lemartes takes 1. I lose by stay.

The die of destiny ends this one (Dan has 9, I only have 6) a big loss for the Angels.

I was disappointed across the board in this game. My 4 lascannon firing every turn caused not a single glancing or penetrating hit.
Despite firing at AV 11 and 13 targets, they did nothing for me. Rolling 2 misses at a crucial state with my multimelta bikes was frustrating.
I made an error when moving my melta wielding rhinos in to pop tanks. It was a gamble that I lost. Next time I will know better.

These bring my record to 30W 14L 11D.

-Mike

Friday, May 29, 2009

Battle Report: Guard versus Iyanden

On Thursday 5/28/09, I played a game at Dreamwizards in Rockville

My list, the Pride of Iyanden

Prince Yriel, Autarch of Iyanden, Epic Asskicker
Farseer w/Runes of Warding, Fortune

10 Dire Avengers w/Power Weapon, Shimmershield, Defend
Wave Serpent w/Twin Shuriken Cannons
10 Dire Avengers w/Power Weapon, Shimmershield, Defend
Wave Serpent w/Twin Shuriken Cannons
10 Wraithguard w/Warlock, Spiritseer, Enhance (The Parade)

8 Fire Dragons w/Exarch, Dragons Breath Flamer
Wave Serpent w/Twin Shuriken Cannons
5 Wraithguard w/Warlock, Enhance
Wave Serpent w/Twin Shuriken Cannons

Wraithlord w/Scatter Laser, Eldar Missile Launcher
Wraithlord w/Scatter Laser, Eldar Missile Launcher

2000

Game 1: Spearhead Secure and Control (4 Counters) against the New Imperial Guard
My Opponent: Patrick Eibel, aka Sho-T Bighed

He brought
A Company Command Squad
2 Platoon Command Squads
2 Infantry squads with Heavy Bolter, Plasma Gun
2 Infantry squads with Missile launcher, Grenade Launcher
Heavy Bolter weapons team
Lascannon weapons team
2 Sentinels with Lascannons
A Devildog
A squad of 2 Leman Russess with 3 Heavy Bolters
A squad of 2 Demolishers with hull lascannons



Pat Deploys his entire force.
I deploy the parade and both Wraithlords
I then seize the initiative.

Turn 1:
Me: I fortune myself (and do so every other round so I will omit it in further rounds) I move my force up. A wraithlord fires and kills the Heavy Bolter weapons team (instant death from Str 6...). The other wraithlord bounces off of a Sentinel.

Pat: Things shuffle around a bit. One of the Sentinels wounds a Wraithlord. The Demolisher squadron whiffs. The lascannon heavy weapon team kills the wounded wraithlord. The battle cannons on the Leman Russ squad kill 2 Wraithgurd.


Turn 2:
Me: From reserves, I get everyone except one Dire Avenger squad. Everything begins to get into position to begin the assault. My wraithlord kills 2 from the Platoon Command squad.

Pat: Fires a lot of Heavy Weapons at the Wave Serpents. The Demolisher squad kills the wraithguard serpent on my "right" flank. The devildog, Lascannons, and sentinel fail to penetrate. The other Lascannon Sentinel de-guns the Dire Avengers Wave Serpent.


Turn 3:
Me: My final squad of Dire Avengers arrive from reserves. The Fire Dragons jump out and smoke both Leman Russes, losing 1 of their number to an explosion... The Wraithlord de-guns a Sentinel. The Parade de-guns the other. The wraithguard manage to shake the Demolishers.

Pat: Devil dog misses again. The Lascannon heavy weapon teams stun a Wave Serpent. The Heavy Bolters and Lasguns combine to kill 3 Fire Dragons.
The Sentinels assault the Parade. My independent characters are not in base to base, so they cannot attack. A 0-0 draw ensues.


Turn 4:
Me: The Wraithlord bounces his shots off of the Devildog. The Wraithguard again Shake a Demolisher. The Fire Dragons charge the Lascannon Teams and cause zero wounds...They take a few but stay in combat. Yriel and the farseer end the Sentinels.

Pat: The Devil dog Immobilizes a Wave Serpent. Other heavy weapons bounce off the Serpents. The Demolisher De-guns a Wave Serpent. In close combat, the Fire Dragons kill 2, lose 3 and stay in the fight.


Turn 5:
Me: The Dire Avengers jump out and kill 5 from an Infantry squad. The Wraithguard de-gun a Demolisher. The parade kill the devildog. The Wraithlord kills the officer from the command squad. The Dire Avengers jump out and charge killing a few, they win combat, everyone stays, but the officer is executed by the comissar. The wraithguard charge and de-gun the other demolisher.

Pat: The Infantry squads move towards the objective. They fire on the Dire Avengers and kill 2. In close combat, the Dire Avengers cause a wound, take none, but draw due to the banner. The die of destiny is rolled and the game continues.


Turn 6:
Me: I move most everything on objectives. The Wraithlord moves up and double flamers an Infantry squad to death. The Dire Avengers shoot and kill the lone comissar. In close combat, the Dire Avengers lose 2, but wipe out all other opposition. The Wraithguard and Warlock combine to destroy a Demolisher.

Pat: The Infantry squad kills a Dire Avenger. An Infantry squad assaults the 4 Dire Avengers parked on the objective. The Dire Avengers cause a wound, and lose 3. The lone member of the Dire Avenger squad passes his morale test.

The die of destiny is rolled and the game ends. We examine the objectives. The objective in my board quarter is empty. The one in the left board quarter is controlled by the parade. The objective in the right board quarter is contested by a lone Dire Avenger. The objective in Pat's board quarter has a Wave Serpent parked on it. The game ends 1-0 in favor of the Iyanden.
The difference between a win and a draw was a single Dire Avenger.

Wednesday, May 27, 2009

Battle Reports from The Battle Bunker.

On Saturday 5/23/09, my 3-month 40k drought ended. I played 4 games at the Battle Bunker in Glen Burnie, MD.
My list, the Pride of Iyanden

Prince Yriel, Autarch of Iyanden, Epic Asskicker
Farseer w/Runes of Warding, Fortune

10 Dire Avengers w/Power Weapon, Shimmershield, Defend
Wave Serpent w/Twin Shuriken Cannons
10 Dire Avengers w/Power Weapon, Shimmershield, Defend
Wave Serpent w/Twin Shuriken Cannons
10 Wraithguard w/Warlock, Spiritseer, Enhance (The Parade)

8 Fire Dragons w/Exarch, Dragons Breath Flamer
Wave Serpent w/Twin Shuriken Cannons
5 Wraithguard w/Warlock, Enhance
Wave Serpent w/Twin Shuriken Cannons

Wraithlord w/Scatter Laser, Eldar Missile Launcher
Wraithlord w/Scatter Laser, Eldar Missile Launcher

2000

Game 1: Dawn of War Annihilation against the New Imperial Guard.
My Opponent: Bobby, aka Artax, a member of my gaming club.
He brought (from memory)

Command Platoon with advisors in a Chimera
Infantry Platoon
-Platoon Command
-3 Infantry squads, 2 Missile, 1 Lascannon
-2 Heavy Weapon squads Missile and Heavy Bolter
2 Outflanking Storm Trooper units.
2 Valkyries with 10 veterans inside, Sgt. Bastonne
Leman Russ Demolisher
Leman Russ Punisher

Bobby begins by deploying an Infantry Squad with Lascannon and a Heavy Weapons Squad with Missile Launchers.
I deploy nothing.

Turn 1:
Bobby: Moves on two Tanks, heavy Weapon Squads, 2 Chimeras, and 2 Infantry Squads.
He runs his squads forward and then pops smoke on his tanks.

Me: I move everything on to the board. My Wave Serpents each fly 24" on both sides of me.


Turn 2:
Bobby: Both Stormtrooper units and both Valkyires outflank on my left.
The Stormtroopers fire thier AP 3 hellguns at my Wraithguard and kill 4, the Punisher kills another.
His Lascannons and missile launchers all combine to miss my Wave Serpents the one that hits takes one down and also kills a Dire Avenger.

Me: I fortune the Wraithguard parade. My Wraithguard parade fires at a Valkyrie and kills it (along with 7 passengers). One of my Wraithlords guns down the other (plus 2 passengers) My Waveserpents combine to kill all of the Heavy Bolter Weapons Platoon and 2 Missile Launchers from the other. 5 Wraithguard jump out in front of the Demolisher and ALL miss. The fire Dragons take 2 guns from the Punisher and stun it. The Dire Avengers kill 2 Stormtroopers with shooting and then assault drawing 1-1. The Wraithlord assaults the other Stormtrooper squad and kills 2, they pass their morale test.

Turn 3:
Bobby: An Infantry squad fires and kills 2 Fire Dragons. He calls down an ordnance barrage using his master of Ordnance, it smokes 4 Wraithguard from the 5-strong unit, a Missile Launcher takes the other one. The Warlock breaks and runs, the Wave Serpent gets stunned. Bastonnes squad (with a missile launcher) meltaguns a Wraithlord to Death. In Close Combat, the Dire Avengers kill 2 and lose 2. The Wraithlord misses...

Me: The Fire Dragons move and destroy the Demolisher (losing 1 Fire Dragon). I decide to be daring and Ram the Chimera with my Wave Serpent. I die, he loses a gun... Yriel and the Parade assault Bastonnes squad and wipes them off the planet. The Dire Avengers kill 1 and I lose 1.

Turn 4:
Bobby: A missile Launcher kills my other Wave Serpent and 5 Dire Avengers inside, the nearby units finish them off. Close Combat, the Dire Avengers kill 2, they break and are wiped out.

Me: The other Dire Avengers Squad and a Wave Serpent combien to kill 5 guardsmen. The Fire Dragons immobilize the Punisher. Yriel and Wraithlord smash the Stormtroopers.

Turn 5:
Bobby: Concedes.



Game 2: Dawn of War Annihilation against Death Guard
My Opponent: Leigh Brady, aka Sorrow, Winner of the Games-Day 2008 40k Tournament.
He brings...

Daemon Prince w/Mark of Nurgle, Warptime
Daemon Prince w/Mark of Nurgle, Warptime

8 Plague Marines w/2 Flamers, Power Sword, Rhino
8 Plague Marines w/2 Plasma Guns, Power Sword, Rhino
8 Plague Marines w/2 Meltaguns, Power Sword, Rhino
8 Plague Marines w/2 Meltaguns, Power Sword, Rhino

4 Terminators, Heavy Flamer, Mark(?)
4 Terminators, heavy Flamer, Mark(?)

Defiler
Defiler

He Deploys 2 Plague Marine units and a Daemon Prince
I deploy the Farseer and Wraithguard Parade.

Turn 1:
Me: I fortune the parade. Everything else rolls on the board.

Leigh: Moves everything on to the board but 2 squads of terminators. He pops smoke on a Rhino. A defiler ordnances a Wraithguard to Death.

Turn 2:
Me: One of my Wave Serpents does a wound to the Daemon Prince, the Wraithlord finishes him (Leigh failed 3 of 4 saves). I immobilize the lead Rhino.

Leigh: Both Terminator squads arrive and are dropped behind his lines. Some Melta guns fail to penetrate the Wave Serpent (Energy Field FTW!)
The Defiler rolls terrible on his dice and fails to assault a wave Serpent.


Turn 3:
Me: I fail fortune. I move my Wave Serpents forward and dismount everyone. The Dire Avengers and Wraithlord kill 2 Plague Marines. A Wave Serpent kills 1 from another squad. The other Wraithlord kills 2 from a third squad. The Fire Dragons toast a Defiler, the Wraithguard Immobilize the other.
Leigh: The Daemon Prince passes his warptime despite needing 10 or less on 3 dice. The Plague Marines kill 6 Fire Dragons. Plague Marines kill 2 Dire Avengers. Melta guns wreck a Wave Serpent. The Daemon Prince Charges the Wraithguard. He kills 3, I lose another 2 in combat resolution.


Turn 4:
Me: My shooting completely sucks and nothing is killed. In close Combat, the Daemon prince finishes the small Wraithguard squad.
Leigh: Passes hi test for wartime, again. One of his Rhinos is immobilized in an attempt to cross difficult terrain. Meltaguns kill a Wave Serpent. More meltaguns take the guns off another. Bolter fire kills 4 Dire Avengers as I fail 4 out of 5 saves... The Daemon Prince Charges the parade and Kills 2 WG, I cause 0 wounds in return.

Turn 5:
Me: The daemon prince fails Warptime and wounds himself. My wraithlord missiles a lone Plague Marine, he goes to ground and makes his 6+ save.
The Dire Avengers fire, killing the Plague Marine Champion. A Wave Serpent de-guns a Rhino. Wraithlord Charges Termies, Draw. Yriel does 1 to the Daemon prince. The prince loses another wound in combat resolution.
Leigh: No Shooting from leigh. In close Combat Yriel pounds the Daemon Prince. The Wraithlord again, whiffs.

Turn 6:
Me: My other Wraithlord kills the lone Plague Marine. Dire Avengers finally finish the Plague Marines they were trading shots with. Still a Draw with close Combats. Yriel charges a PM squad alone, pulls off the eye, kills 1 due to FNP, oops.
Leigh: The defiler battle cannons the Dire Avengers in the Open they go to ground and both make 6+ saves! In Combat, Yriel kills 3 Plague Marines, then dies. Wraithlord kills 1, WG kill1, take 2 casualties, draw! My other Wraithlord wounds, but Leigh makes both 5+ saves.

Turn 7:
Me: I fortune, I re-embark with a Dire Avengers Squad, they roll out. In CC the Wraithlord and Terminators draw again. (Leigh has made 6 5+ saves) In another combat, I kill 1 Plague Marine.
Leigh: In Close Combat, I lose a Wraithguard. The Wraithlord finally kills a Terminator, they pass their break test.

We tally KP's.

Leigh Killed.
-Yriel
-Wave Serpent
-Wraithguard Squad.
(3 Kill Points)

I killed
-A Defiler
-Both Daemon Princes
-2 Plague Marine Squads
(5 Kill Points)

This game was very close. In retrospect, I should not have used the eye of wrath against Plague Marines and just should have attacked normally.


Game 3: Dawn of War Seize Ground (5 Objectives) against the Deathwing.
My Opponent PJ Brady, aka Downer, Halo 3 online prodigy.


He brings...
Belial
Chaplain
6 Terminator Squads
Land Raider Crusader

PJ Deploys a unit of terminators.
I deploy the Farseer and Wraithguard Parade.

Turn 1:
PJ: A Land Raider Crusader and 8 Termies roll on the board. 3 Others Depp Strike in. One Wraithguard dies to shooting...
Me: Everything rolls on, a Wave Serpent kills a terminator.


Turn 2:
PJ: 1 Terminator Squad Arrives. The Crusader rolls closer. Nothing dies due to fortune.
ME: I FAIL FORTUNE. I roll out and deploy the Wraithguard. The wraithguard, Wave Serpent, and Wraithlord kill 4 from a 5-man termie squad on the left. The remaining Wave serpents and Wraithlord kill 3 from another unit.


Turn 3: PJ runs the Crusader through the Center of the Board. The Assault Cannon de-guns a Wave Serpent.
The Terminators get out and Assault. I kill 2 Terminators, 6 Wraithguard, the Warlock, and The farseer all die. Yriel takes a wound. FUCK.
On the other side of the board, the Wraithguard squad kills a terminator.

Me: The Wraithguard move forward and toast the Land Raider Crusader. The fire Dragons and Wave Serpent kill a Terminator. They charge and wipe the squad. Yriel kills 2 lightning Claw terminators, Belial kills a Wraithguard. The Wraithlord kills the Chaplain. PJ Concedes.


Game 4: Spearhead Secure and Control against Nurgle Chaos Daemons
My Opponent Brian, a person who had been hanging out at the Bunker and watching some games.
He brings...

Ku'Gath, Plaguefather
Epidemius, Tallyman of Nurgle
15 Plaguebearers
15 Plaguebearers
10 Plaguebearers
10 Plaguebearers
8 Nurgling Bases
Daemon Prince w/loads of upgrades (245 points)
Daemon Prince w/loads of upgrades (245 points)
Daemon Prince w/loads of upgrades (245 points)

My opponent wisely lets me deploy first and go first. Here is a photo of my deployment, my objective.


Turn 1:
Me: Strike a pose, look suave, wait for turn 2.

Brian: Deep strikes Epidemius w/15 Plaguebearers, the 3 daemon princes, nurglings.

Turn 2:
Me: From Reserves I receive, Both Dire Avengers Squads, Farseer, Yriel, and Wraithguard Parade, a Wraithlord, and my Fire Dragons. My Dire Avenger Wave Serpents do 2 wounds to the Daemon Prince on my left. The Parade(10 Wraithguard) kill the middile Daemon prince. The Fire Dragons, their Serpent, and the Wraithlord kill the right Daemon Prince.

Brian: Ku'gath arrives. The daemon prince breaths 3 Wraithguard to Death. Ku' Gath ordnances 5 Fire Dragons to Death. The Daemon Prince chrages the parade and is killed by Yriel. Epidemius' tally is now at 8.

Turn 3:
Me: My other Wraithlord Arrives, and does a wound to Ku'gath. My Fire Dragons retreat in their serpent. The Parade fires at, assaults, and kills all 8 nurgling bases.

Brian: The rest of the Plaguebearers arrive, Ku'Gath fails to wound with the Necrotic Spores.


Turn 4:
Me: The small Wraithguard unit arrives and does 3 wounds to Ku' Gath. The Dire Avengers kill 7 Plaguebearers by shooting. In close combat, we draw because brian made all 10 saves.

Brian: Ku'Gath uses Breath of Chaos and kills 2 Wraithguard. In close combat, the Dire Avengers are charged and kill all 3 Plaguebearers. Yriel kills 2 Plaguebearers, I lose none.


Turn 5:
Me: I run a skimmer into his objective to contest it. The wraithguard finish off Ku' Gath. Yriel and the parade kill 2. Wraithlords assault a Plaguebearer squad.
Brian: Fails to kill the wave Serpent. Yriel and the boys finish the Plaguebearers they were fighting.

Turn 6:
Me: I run another wave serpent forward to contest the objective. In close combat the Wraithlords and Wraithguard combine to kill 3 and lose 0.
Brian: Shakes one of the Serpents, removes a gun from the other. I have my objective, his is contested.



Overall, a great showing this weekend. These 4 wins bring my overall 5th edition record to 28 W / 13 L / 11 D.

-Mike

Monday, May 11, 2009

Games-Day 2009

I want to sum up this years Games-Day experience in 1 word, Disappointment.

The good.
-Well Air Conditioned for such a large amount of people.
-On site painting clinic with past Golden Daemon winners.
-Really interesting Clubs and Club tables.
-Free Cake.

The Bad.
-The only new model release was Kor'sarro Kahn, on foot.
-Nothing about planetstrike or future GW releases.
-The line for the store was about a 45 minute wait to pay.
-No GW sponsored Tournament.

I spent most of the day running our club table, which was active for the whole day (Apart from the first 45 minutes). I walked around a bit and saw some nice displays.
In all, I guess I felt a bit shafted about being given little to zero info on upcoming releases. It also seemed to be really themed to buying GW stuff and less about enjoying the Hobby.

I did talk to a guy who seemed to be remotely in charge. I asked him about the lack of tournament this year. He responded by saying that people complained about the tournament taking up too much of the day and that they were not able to enjoy the other things that GD had to offer. This sounded to me like a complete BS answer. If someone does not want to play in the tournament anymore, they can drop out. Also, they do have breaks between rounds. Weak.

Overall, the day was fun, but disappointing.
I think I may try to run a tournament next year.

-Mike

Monday, May 4, 2009

Update

I begin this post with some bad news. I have not played a game of 40k since March.
(I used to average 2.3 games/week, so this is rather huge)
Now for the upside!!
We have been "renovating" my friends basement to turn it into a gaming "clubhouse" of sorts.
We have made substantial progress in this department.
I have also purchased the New Imperial Guard Codex, my thoughts on which will be coming soon.

My DnD group has been moving along nicely though. I now have 8 PC's, and a lot of writing to do.

Until later.
-Mike