I made a close combat list, Blood Angels. Here is what I came up with.
HQ
Mephiston
TR
5 Assault Marines w/Meltagun, Lightning Claw
Rhino w/Dozer Blade
5 Assault Marines w/Meltagun, Lightning Claw
Rhino w/Dozer Blade
5 Assault Marines w/Meltagun, Infernus Pistol, Power Weapon
Rhino w/Dozer Blade
5 Assault Marines w/Meltagun, Infernus Pistol, Power Weapon
Rhino w/Dozer Blade
5 Assault Marines w/Meltagun, Infernus Pistol, Power Weapon
Rhino w/Dozer Blade
10 Tactical Marines w/Meltagun, Lascannon
Razorback w/Twin-Linked Lascannon, Dozer Blade
2 Sanguinary Priests w/2 Lightning Claws, 2 Combi-Meltas
Furioso Librarian w/Wings, Shield
Furioso Librarian w/Wings, Shield
2 Attack Bikes w/2 Multi-Meltas
2 Attack Bikes w/2 Multi-Meltas
So, the idea is to have a fast, mobile, short ranged fire/assault capability.
(Lately I have been playing a LOT of firepower armies and really wanted something different)
So, obvious weaknesses.
- No real ranged anti-tank to speak of.
- Can this army still deal with similar close combat unit, (Death Cult assassins, Dark Eldar, Daemons) or against dedicated close combat units (TH&SS Termies)? Probably not in a straight, fair fight.
- I have mobility, but I can be de-meched on First turn. Hopefully I have enough vehicles to survive that. What I cannot survive is being out maneuvered. I fear Dark Eldar will be able to take an awesome toll on me, so I kind of fear them. I have not really played against a lot of Dark Eldar; Something I should remedy.
-Mike
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