Thursday, June 30, 2011

Throne of Skulls Recap: Part 3

Looks like this is going to be a 4 or 5 part review because I just got an e-mail from GW containing the tournament spreadsheet. Now for some data mining.

First thing is that I missed the "Skulltaker" award by 154 Victory Points, which is bittersweet because I "pulled some punches" in my later games. (that is to say, I did not try for a full tabling)
But the guy that won (Matt Cassidy) was a cool dude so I didn't feel bad about the prize going to him. He definitely worked for it and earned it.

I counted the number of players for each army and broke down the W-L-D records.

Black Templars - 1 Player: (0-3-2) Despite having zero wins, this guy wins "Best Templar player"!
Blood Angels - 6 Players: (14-15-1)
Chaos Space Marines - 7 Players: (14-16-5)
Chaos Daemons - 3 Players: (5-9-1)
Dark Angels - 4 Players: (9-7-4)
Dark Eldar - 5 Players: (14-7-4)
Eldar - 10 Players: (23-23-3)
Grey Knights - 4 Players: (12-6-1)
Imperial Guard - 11 Players: (22-21-12)
Necrons - 4 Players: (4-12-4)
Orks - 5 Players: (17-5-3)
Space Marines - 10 Players: (20-22-6)
Space Wolves - 10 Players: (20-22-7)
Tau - 4 Players: (7-9-4)
Tyranids - 4 Players: (7-9-4)
Witch Hunters - 4 Players: (8-9-3)

As you can see, most of the armies tended to average out to an equal win-loss ratio. There are, of course, some notable exceptions. Necrons really got their asses handed to them, which is to be expected of the current "worst codex in 40k". Grey Knights and orks especially showed resounding strength in the ability to kick ass!

I will post the top 10 or so placing players in anther update.

-Mike

Wednesday, June 29, 2011

Mechanized Eldar

While I was at the Throne of Skulls tournament, I saw a surprising amount of Eldar players.
I also saw a surprising amount of Eldar lists that looked rather awful.
There was Foot Eldar (FootDar), Mechanized Eldar (MechDar), and hybrids of the two.

It is no secret that the Eldar codex is on the low side of the codex power curve.
While I think they can still compete against any balanced list, they will have trouble against lists with a lot of redundancy. (Hordes, Vehicles spam)

So, anyways, it got me to thinking about how competitive I can make a MechDar list (I have been playing Eldar on and off since 3rd Edition.)

Here is what I came up with (and why) to use at 2000 points.

Autarch w/Fusion Gun, Scorpion Chainsword, Mandiblaster
-The Autarch gives this list 4 things. He allows for more reliable reserve rolls, he provides a much needed anti-tank shot (and can even be a sacrificial unit), he gives a leadership boost to whatever squad he joins (usually the Storm guardians or tarpit Dire Avengers), and finally he can put out 5 S4 attacks at high initiative (useful for getting the last couple kills on a 5 man MEQ squad).
Farseer w/Runes of Warding, Fortune
-The Farseer is the absolute best in force multiplication/psychic defense for his cost. Runes of warding is not just a psychic defense, it can actually be a deterrent to the use of psychic powers. I can use fortune in conjunction with the 10-man Dire Avenger squad to make quite a formidable tarpit.
10 Storm Guardians w/2 Flamers, Warlock, Destructor
-These guys will usually be joined by the Autarch or Farseer for a boost to their Leadership. Their job is to jump out, flame units, and then assault (if the outcome seems favorable).
Wave Serpent w/Twin-Linked Eldar Missile Launcher
-One of the best transports in the game. I recently began using the Eldar Missile Launcher as a cheaper alternative to the Bright Lance. The Missile Launcher also provides some anti-infantry duality if I need it. I will also tank shock the crap out of any vulnerable Infantry units.
10 Dire Avengers w/Exarch, Power Weapon & Shimmershield, Defend
-These guys provide the bulk of my anti-infantry firepower. When combined with the Farseer and fortune, these guys can make an Epic Tarpit thanks to Defend and the Shimmershield.
Wave Serpent w/Twin-Linked Eldar Missile Launcher
-See previous Entry
5 Dire Avengers
5 Dire Avengers
5 Dire Avengers
-These guys hang out in the Falcons, making them scoring units. They only disembark when absolutely necessary, as 5 T3 models tend not to last long when they can be shot or assaulted.
5 Fire Dragons
-The only reliable anti-tank/anti-Heavy Infantry/anti-Monstrous Creature unit in the codex. You absolutely need to spam these. They get out of their ride and things die. Then, usually so do the Fire Dragons.
Wave Serpent w/Twin-Linked Scatter Lasers
-Primary goal: Deliver Fire Dragons. Secondary goal: provide suppressing fire (to vehicles) or kill infantry (by shooting or tank shock)
5 Fire Dragons
-See above
Wave Serpent w/Twin-Linked Scatter Lasers

-See above
5 Fire Dragons
-See above
Wave Serpent w/Twin-Linked Scatter Lasers
-See above

Falcon w/Eldar Missile Launcher, Holo-Fields
-This guys job is to be a pain in the ass the entire game. He fires 3 S8 shots (albeit at BS3...) and is statistically likely to take a serious pounding before being destroyed. And no, I am not above ramming other vehicles at full speed, in the side armor.
Falcon w/Eldar Missile Launcher, Holo-Fields
-See above
Falcon w/Eldar Missile Launcher, Holo-Fields
-See above

So, when you build a list I find it very helpful (almost mandatory) to discuss its strengths and weaknesses, both as a whole and on an army-by-army basis.

Strengths: Mobility. Unless horribly out-ranged, Mechdar decide where the fight happens. We are FAST. We can descend upon an enemy army quickly.

Weaknesses: Overpriced units put us on the low end of the firepower/efficacy scale. Eldar can easily be overwhelmed by mass of units in an opposing army. Facing 3 6-man Long Fang squads will usually put a hurting on Mechdar. We are fragile. Not as fragile as non-FNP Dark Eldar, but when our transports blow up, we take casualties. Unless we have Fire Dragons, we are not great at blowing up vehicles.

Wow: a lot of weaknesses, which is expected of an older codex. (If you haven't noticed units get cheaper with each codex, so you can include more model$ in your armie$.) We need to make up for this with a good game plan.

Game plan time. There are basically two types of missions in 40k, killing more of your opponents units (through VP's or KP's) or trying to get scoring units somewhere, while keeping your opponents scoring units out of those places. (Objectives, Table Quarters, etc...)

Killing: The first rule of winning games with Eldar is "sometimes, you need to hide like coward". Whether you have exposed infantry hiding out of LoS or you have your entire army hiding in reserve, do not fight fire with fire. If you are out-gunned, stay away from the guns. If a powerhouse unit is barrelling towards you, run. As the Imperial Guard (and Crystals) say (a do) run, run, run. Kill things that are east to kill, rely on your Energy Shields/Holo-Fields and turbo boosting to keep you safe.

Objectives: Decide how many you need to win, take that many. If your opponent is light on troops, take them out, forcing your opponent to play for a draw. If he is heavy on troops, focus on contesting at the end of the game. (even use the "triangle shuffle" if you so desire) (I need to remind myself to make a post about the triangle shuffle) Remember, a short game can be to your advantage, a non-random game length, also to your advantage. I recommend practicing with tank shock, it pays to do it right.

MechDar are clearly a challenging army to play in 5th edition. In every game, you are the underdog. Remember, practice pays off.

-Mike

Tuesday, June 28, 2011

Throne of Skulls Recap: Part 2

Throne of Skulls Part 2: The Photo Journey

I did not take as many pictures as I wanted to in Vegas. (In my defense, Vegas can be kind of distracting) Below are all the armies I took pictures of, I will attach names if I know them.
Enjoy!

Al Edel's Imperial Guard
John Hermann's Grey Knights (won Best Grey Knight Player)
Marshall Reeves' Imperial Guard (Best Painted, you can see better shots at GW's website)

Ultramarines!

Praetorians (There were a LOT of guard at ToS)

Eldar! (Is that a Night Spinner?!? And, yes those are all ForgeWorld Wave Serpents)

Moar Guard!

Wood Elves

Dark Elves
The Army List the accompanies the above Dark Elf army. (Very Cool!)

A very well done Lizardmen Army.
A Nurgle Themed Chaos Space Marine Army
Bretonnians (the glare is kind of obscuring the "Lady of the Lake")

More Lizardmen
Ultramarines masquerading as Deathwing.

White Scars
A nicely painted Eldar Army.
Jump Pack Blood Angels.

Stay tuned for Part 3, where I outline the Pros and Cons of this event.

-Mike

Friday, June 24, 2011

Throne of Skulls Recap: Part 1

I plan on doing a Throne of Skulls update in 3 parts:
Part 1: The Tournament
Part 2: The Photo-journey
part 3: General feelings about the Tournament.

Without further ado, here is a brief recap of the 5 games I played during the Throne of Skulls 2011 tournament, held in the Tropicana in Las Vegas, Nevada.

First, a reprint of my Imperial Guard

Company Command w/3 Plasma Guns
Chimera w/Hull Heavy Flamer
10 Veterans w/3 Meltaguns
Chimera w/Hull Heavy Flamer
Platoon Command w/3 Flamers
Chimera w/Hull Heavy Flamer
Infantry Squad w/Flamer, Autocannon
Chimera
Infantry Squad w/Flamer, Autocannon
Chimera
Special Weapons Squad w/3 Meltaguns
20 Conscripts
Valkyrie w/Multiple Rocket Pods
Vendetta
Vendetta
Manticore
Manticore

Game 1: Annihilation, Pitched Battle
Opponent: Adam Gati (His Blog http://yriel.blogspot.com/)
(I didn't realize this at first, but in this picture you can see my army in the background)

The Twilight Host (1495)

Autarch w/Jetbike, Banshee Mask, Power Weapon, Fusion Gun
Farseer w/Jetbike, Fortune, Eldritch Storm, Spirit Stones, Runes of Warding, Runes of Witnessing
5 Fire Dragons
Wave Serpent w/Twin-Linked Shuriken Cannon, Spirit Stones
6 Jetbikes w/2 Shuriken Cannons
5 Dire Avengers
Wave Serpent w/Twin-Linked Shuriken Cannon, Spirit Stones
5 Dire Avengers
Wave Serpent w/Twin-Linked Shuriken Cannon, Spirit Stones
2 Vypers w/Scatter Laser and Shuriken Cannon
2 Vypers w/Scatter Laser and Shuriken Cannon
Fire Prism
Fire Prism

I won the roll-off to go first and deployed, Adam kept everything in reserves. Sadly, his rolls were all over the place and his army came in piecemeal. His first Fire Prism shot did manage to destroy the Storm Eagle Rocket Launcher (or whatever it is called) off of one of my Manticores.
Adam also used Eldritch Storm to semi-good effect, spinning my vehicles so that he could get rear armor shots on them. Sadly, he was massively outgunned by my Guard, and since his army arrived piecemeal, he could not mount an effective counterattack. A win for the guard.
(I should mention that Adam won Best Eldar player, so after his initial loss to me, he rallied and won most, if not all, of his remaining games. Great job Adam!)

Game 2: Seize Ground (5 Objectives), Spearhead
Opponent: Alex Yuen
Eldar - 1499
Prince Yriel
Farseer w/Doom, Runes of Warding
5 Fire Dragons
Wave Serpent w/Twin-Linked Shuriken Cannons, Shuriken Cannon
8 Howling Banshees w/Exarch, Executioner
Wave Serpent w/Twin-Linked Shuriken Cannons, Shuriken Cannon
10 Dire Avengers w/Exarch, Bladestorm, Defend, Power Weapon & Shimmershield
Wave Serpent w/Twin-Linked Shuriken Cannons, Shuriken Cannon
10 Dire Avengers w/Exarch, Dual Catapults, Bladestorm
10 Guardians w/Scatter Laser
5 Rangers
5 Warp Spiders
War Walker w/2 Scatter Lasers

I again won the roll-off, tactically placed objectives and then deployed my units in my board quarter. (For the second game in a row, my conscripts hid inside a Bastion) Alex deployed everything on the board except his Warp Spiders. Everything was behind a Skyshield Landing Pad in his quarter. I scouted my Valkyrie and Vendettas forward and worked on picking off scoring units. My Manticores hammered his Wave Serpents from afar, eventually destroying all but the banshee Serpent (that I kind of ignored, as I am Meched up) With the exception of Yriel, who killed a Chimera, Alex was not able to do much to my Vehicles with S6 weapons. He conceded during turn 4 or 5 when I had wiped out most of his units.

Game 3: Capture and Control (Capture the Draw), Dawn of War
Opponent: Tony Grippando
(Sadly, I did not get a picture of Tony's army)
1500 Orks
Ghazghkull
Big Mek w/Kustom Force Field
8 Lootas
8 Lootas
30 Boys w/Nob, Power Claw, Bosspole
30 Boys w/Nob, Power Claw, Bosspole
30 Boys w/Nob, Power Claw, Bosspole
29 Boys w/Nob, Power Claw, Bosspole
10 Boys w/Nob, Bosspole

Tony was a very orky dude. His models were in bags instead of a case and his army list was a 2x8.5 strip of paper. I put him down as favorite opponent. We basically both realized that this would be a draw and each of us played "not to lose". We got a good number of Victory points from each other, but in the end, the game ended in a 1-1 draw. At this point, thanks to the in-room bar, we were both a little "saucy".

At the end of Day 1, I am 2-0-1. Awesome! I can't possibly have a losing weekend, so needless to say, I am pretty psyched for day two.

Game 4: Annihilation, Spearhead
Opponent: Patrick Kendall

Patrick is a Vegas local and a pastry chef. He is my second ork opponent this tournament.
1500 Orks
Big Mek w/Kustom Force Field, Bosspole, Eavy Armor
30 Shoota Boys w/3 Big Shootas, Nob, Powerclaw, Bosspole, Eavy Armor
30 Shoota Boys w/3 Big Shootas, Nob, Powerclaw, Bosspole, Eavy Armor
20 Slugga Boys w/Nob, Powerclaw, Bosspole, Eavy Armor
10 Grots w/Runt Herder
15 Lootas
15 Lootas
Battlewagon w/Deff Rolla, Armor Plates, Red Paint Job, Big Shoota, Grot Riggers
Battlewagon w/Deff Rolla, Armor Plates, Red Paint Job, Big Shoota, Grot Riggers

I rolled a "2" for my roll to go first, sadly, Patrick rolled a "1"...

I deployed everything in my board quarter (which left Patrick with a rather barren Deployment Zone). Patrick deployed only his lootas, keeping everything else in reserve. In my first turn, I pinned a squad of lootas and the other one ran of the board. In turn 2, I killed the rest of the lootas. It was downhill from there for Patrick. He came on piecemeal, and had no ranged firepower to deal with my shooting. I was also able to "tactically withdraw" (run away) to avoid his foot rush. Another victory for the guard.


Game 5: Seize Ground (5 Objectives), Pitched Battle
Opponent: Russel Jacobson
(Sadly I have no picture)

1500 - Space Wolves
Rune Priest w/Chooser of the Slain, Wolf Tail Talisman, Jaws of the World Wolf, Living Lightning
8 Grey Hunters w/Wolf Standard, Meltagun, Power Weapon
Rhino
9 Grey Hunters w/Mark of the Wulfen, Wolf Standard, Power Weapon, Meltagun
Rhino
9 Grey Hunters w/Mark of the Wulfen, Wolf Standard, Power Weapon, Meltagun
Rhino
9 Grey Hunters w/Mark of the Wulfen, Wolf Standard, Power Weapon, Meltagun
Rhino
Land Speeder w/Typhoon Missile Launcher
Land Speeder w/Typhoon Missile Launcher
6 Long Fangs w/5 Missile Launchers
5 Wolf Guardw/Terminator Armor, Cyclone, 4 Powerfists, 4 Combi-Meltas

So, I rolled a "3", and Russell rolled a "2". Talk about bad luck for the wolves. I deployed everything except the conscripts on my side. Russell deployed everything. The rhinos were in a 4-square, the speeders hiding behind a ruin, and the long fangs were deployed in a crater. The wolf guard, of course, split up to join each squad. I executed a textbook Alpha Strike. (I was later asked what textbook I read, by some smartass. I may now be required to write a textbook on Alpha Striking so that I can use it as a reference) I rolled well and destroyed the speeders, all four Rhinos, one long fang plus the pack leader, and a couple of Grey Hunters. The game really ended here for Russell, I just spent the next 5 turns killing everything except the two Grey Hunters left at the end.

Between Russel and Patrick, I only gave up 130 Victory points, I wish there had been a prize for fewest VP given up, but there wasn't.

So, I end the tournament at 4-0-1. While not good enough for best overall, I did receive:

Next up, Part 2.

-mike

Monday, June 20, 2011

Spoiler Alert

I will post a more detailed recap in a few days, when I return from vegas.

-Mike

Wednesday, June 15, 2011

The Defenders of Miler Voles

I have decided on a name for my imperial guard regiment, "The Defenders of Miler Voles".
Miler Voles is a fictional planet, and to my knowledge not mentioned in GW fluff.

My paint scheme comes from the cover of "Codex: Battlezones, Cityfight" which was the precursor to "Cities of Death". It is this book that made me want to originally play Imperial Guard. The thought of massed Infantry overwhelming opponents really appealed to me as a player. Sadly, an all Infantry Imperial Guard army is not very competitive under the current codex, so I opted for a more mechanized list.

1500 -The Defenders of Miler Voles

Command Squad w/3 Plasma Guns
Chimera w/Hull Heavy Flamer
10 Veterans w/3 Meltaguns
Chimera w/Hull Heavy Flamer
Platoon Command w/3 Flamers
Chimera w/Hull Heavy Flamer
Infantry Squad w/Autocannon, Flamer
Chimera
Infantry Squad w/Autocannon, Flamer
Chimera
Special Weapons Squad w/3 Meltaguns
20 Conscripts
Valkyire w/Multiple Rocket Pods
Vendetta
Vendetta
Manticore
Manticore

Tomorrow, these brave soldiers will be going to Las Vegas, Nevada to compete in the "Throne of Skulls" tournament that will take place this weekend. I will try to blog as much as I can during my stay.

-Mike

Tuesday, June 14, 2011

FrAG Summer League 2011: Update 6/14/11


So, I have gotten in the first two games of the summer league. I did not do battle reports due to time constraints.

First game I played Chris' Deathwing in a Capture and Control. I thought I played this game well, but my list just is not able to do enough damage to 28 wounds worth of 2+/3++ . To top it off, Chris rolled very well and rolled over me. The game ended at the bottom of turn 5. I had one model who was not falling back and an 8-man squad that was falling back near my objective.

Second game I played PJ's Space Wolves in a three objective Seize ground. I baited him into setting up his entire army on the side of the table with one objective. PJ fell for the trap, committing his entire army (Including both wolf scouts to that side of the table. My terminators arrived between where PJ was and where he needed to be. (one squad, sadly, had a mishap and landed in one corner of the table) Once I killed all 40 of his scoring models, he conceded.

So, 1-1-0 so far in the league (which is better than I'd have hoped)

"For the Emperor!" - Alpha Legion Battle Cry.

-Mike

Tuesday, June 7, 2011

FrAG Summer League, 2011


My gaming club, The Frederick Area Gamers (FrAGs) is doing a summer 40k escalation league. There are 6 participants in the league and games will be played at 1500, 1850, and 2250 point levels. Below are the lists and player for the 1500 point leg of the league. I will post the lists and provide comments in red.

Mike Somerville (Me) (Chaos Space Marines)

Chaos Lord w/Terminator Upgrade, Combi-Melta, Daemon Weapon
10 Chaos Space Marines w/2 Meltaguns
Rhino w/Pintle Twin-linked Bolter
10 Chaos Space Marines w/Meltagun, Flamer, Aspiring Champion, Powerfist
Rhino w/Pintle Twin-linked Bolter
10 Chaos Space Marines w/Autocannon, Plasma Gun
5 Chaos Terminators w/Twin Lightning Claws, 2 Combi-Meltas, Heavy Flamer, Powerfist, Chainfist
5 Chaos Terminators w/Twin Lightning Claws, 2 Combi-Meltas, Heavy Flamer, Powerfist, Chainfist
5 Chaos Terminators w/2 Combi-Flamers, 2 Combi-Plasmas, Heavy Flamer, Chainfist
Chaos Predator w/Lascannon Sponsons
(10 KP, 3 Scoring Units)
I know this list is not very good, I built it as kind of a fluff Alpha Legion list. The idea was to "fight like the hydra" and have a combination of deep strikers, mobility, and long range firepower. The league will give me incentive to get all the plastic off of the sprues.

Leigh Brady (Space Wolves)
Logan Grimnar
9 Wolf Guard w/3 Combi-Plasmas, 2 Combi-Meltas, 1 Wolf Claw, 1 Terminator Armor w/Storm Bolter and Powerfist
Drop Pod
9 Wolf Guard w/3 Combi-Plasmas, 2 Combi-Meltas, 1 Wolf Claw, 1 Terminator Armor w/Storm Bolter and Powerfist
Drop Pod
9 Wolf Guard w/2 Combi-Plasmas, 3 Combi-Meltas, 1 Wolf Claw, 1 Terminator Armor w/Storm Bolter and Powerfist
Drop Pod

9 Wolf Guard w/2 Combi-Plasmas, 2 Combi-Meltas, 1 Wolf Claw, 1 Terminator Armor w/Storm Bolter and Powerfist
Drop Pod

6 Long Fangs w/5 Multi-Meltas
Drop Pod
(11 KP, 4 Scoring Units)
Kind of an odd drop list. Special Characters tend to do well in smaller games, as opponents generally have less units to combat them. Leigh will do well in Objective games and against opponents who do not know how to reserve. The Terminator Armor to soak up Krak Missile hits is a nice touch.

Aaron Blough (Blood Angels)
Mephiston
9 Assault Marines w/Meltagun, Infernus Pistol, Powerfist, Meltabombs
Rhino
9 Assault Marines w/Meltagun, Infernus Pistol, Powerfist, Meltabombs
Rhino
10 Tactical Marines w/Meltagun, Multi-Melta, Combi-Melta
Rhino
Furioso Librarian Dreadnought w/Wings of Sanguinius, Blood Lance
Furioso Librarian Dreadnought w/Wings of Sanguinius, Blood Lance
2 Saguinary Priests w/2 Combi-Meltas, 2 Lightning Claws
(11-12KP, 3-4 Scoring Units)
A deceptive assault list. This will cause people trouble who did not plan on how to handle Mephiston, 2 Dreadnoughts, and 30 FNP Marines showing up on their doorstep.

Pete Daze (Imperial Guard)
Company Command Squad w/Meltagun, 2 Plasma Guns, Officer of the Fleet
Chimera w/Multi-Laser, Heavy Flamer
10 Veterans w/3 Meltaguns
Chimera w/Multi-Laser, Heavy Flamer
10 Veterans w/3 Meltaguns
Chimera w/Multi-Laser, Heavy Flamer
10 Veterans w/3 Meltaguns
Chimera w/Multi-Laser, Heavy Flamer
10 Veterans w/3 Meltaguns
Vendetta
Vendetta
Leman Russ Main Battle Tank w/Heavy Bolter Sponsons
Leman Russ Main Battle Tank w/Heavy Bolter Sponsons
Manticore
(14KP, 4 Scoring Units)
Guard are very good at lower point levels, this list showcases that. 13 Meltaguns? Booya.

Chris Sult (Dark Angels)
Belial w/Thunder Hammer and Storm Shield
5 Deathwing Terminators w/5 Thunder Hammer and Storm Shield, Cyclone Missile Launcher, Apothecary
5 Deathwing Terminators w/5 Thunder Hammer and Storm Shield, Cyclone Missile Launcher
5 Deathwing Terminators w/5 Thunder Hammer and Storm Shield, Cyclone Missile Launcher
5 Deathwing Terminators w/5 Thunder Hammer and Storm Shield, Cyclone Missile Launcher
5 Deathwing Terminators w/3 Chainfists, Cyclone Missile Launcher
Land Speeder w/Multi-Melta, Typhoon Missile Launcher
Land Speeder w/Multi-Melta, Typhoon Missile Launcher
(8 KP, 5 Scoring Units)
Cheap (relatively) and effective. People are going to have trouble against this. 5 Scoring units using a 4+1 build will be super effective.

PJ Brady (Space Wolves)
Wolf Lord w/Storm Shield, Wolf Claw, Thunderwolf Mount
10 Grey Hunters w/2 Meltaguns, Powerfist
Rhino
10 Grey Hunters w/2 Meltaguns, Powerfist
Rhino
10 Grey Hunters w/2 Meltaguns, Powerfist
Rhino
10 Grey Hunters w/2 Meltaguns, Powerfist
Rhino
5 Wolf Scouts w/Meltagun, Meltabomb
5 Wolf Scouts w/Meltagun, Meltabomb
Vindicator w/Extra Armor
Vindicator w/Extra Armor
(13KP, 4 Scoring Units)
Vindicators? Why not Long Fangs or Predators? You aren't playing BA or BT, throw those away. A Wolf Lord without a saga? At least it has 40 Grey Hunters and the always annoying Wolf Scouts. Not a huge fan of the list, but it is still better than mine.

2 Space Wolves
1 Blood Angel
1 Dark Angel
1 Imperial Guard
1 Chaos Space Marine

Here is the Schedule for the 5 rounds of the 1500 leg.

1) Round 1: Seize Ground, Pitched Battle
a. Pete v. Leigh
b. PJ v. Mike
c. Aaron v. Chris
2) Round 2: Capture and Control, Spearhead
a. Pete v. PJ
b. Leigh v. Aaron
c. Mike v. Chris
3) Round 3: Annihilation, Pitched Battle
a. Pete v. Mike
b. Leigh v. Chris
c. PJ v. Aaron
4) Round 4: Capture and Control, Dawn of War
a. Pete v. Aaron
b. Leigh v. Mike
c. PJ v. Chris
5) Round 5: Annihilation, Dawn of War
a. Pete v. Chris
b. Leigh v. PJ
c. Mike v. Aaron

I will keep you guys updated.

-Mike