I find a person to challenge me.
It is Thomas! He brings Space Marines.
We play a Capture and Control (Capture the Draw as I call it) Spearhead.
*Again, my apologies for no pictures.
I set up and go first.
I deploy in a defensive formation with my objective a little inwards in my deployment zone.
He deploys 2 Las/Plas Razorbacks with 5 Space Marines each in the far corner of his deployment zone. Everything else he says is in reserves.
Turn 1:
Me: I shake a razorback. Everything else runs forward.
Thomas: nothing.
Turn 2:
Me: I destroy a Razorback, killing 2 Marines in the process. I shake the other Razorback. My other units continue running.
Thomas: I learn that everything else in Thomas List will be outflanking. He gets in 2 10-man assault squads, 2 razorbacks with 5 marines each, Tigurius and Khan in on turn 2, despite me having an officer of the fleet...Everything but one assault squad arrives on my table edge.
The oncoming Razors tank shock one of my plasma squads off of the table. The heavy bolters kill a lascannon team. The assault squad mauls a unit. The other assault squad advances from thomas' table edge towards my guys in the center of the table.
Turn 3:
Me: My meltaguns manage to kill all the Razorbacks. I kill 4 marines from one squad, 2 from another, I also do two wounds to Khan. Through Shooting and Assault I kill the 10-man assault squad. I also manage to gun down 5 members from the far assault squad.
Thomas: The rest of thomas' reserves (10-man assault, razorback with 5 guys) outflanks on my side. The razorback squad disembarks and kills 5 guys from one of my units. The heavy bolter from the razor kills 2 guys from my Melta command squad. Tigurius' psychic powers kill my master of the fleet and cause a wound to kell and a wound to my commander.
The 10-man assault squad bolt pistols the flamer squad, who run off of the board.
In the assault phase kahn, tigurius and the far assault squad kill 2 complete infantry squads.
Turn 4:
Me: Through immense shooting and all my orders tests being passed, I manage to kill everything in my deployment zone, save the razorback and 5-man tactical squad.
The rest of my units run towards thomas' very far objective.
Thomas: The Razorback Heavy bolters 3 guys from my command squad to death. The assault squad charges a 10-man vox squad and kills all of them.
Turn 5:
Me: I destroy the far razorback, there are no casualties to the passengers. I kill the Assault squad. I kill the 5-man tactical squad. I immoblize and shake the Rhino.
Thomas: Thomas moves his 7 remaining tactical marines to the rear of his objective, still within scoring range.
The die of destiny is rolled. The game ends. My closest units to his objective are about 2 inches too far to contest. Thomas has 8 models left on the board. I have well over 70.
A 1-1 Draw. Thomas does not lose his challenge token. I do not gain one.
-Mike
Tuesday, August 4, 2009
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