Thursday, November 6, 2008

A great Apocalypse Rule

I recently played in an Apoc game that had a rule change to how the game was "won".
As we know, Apocalypse relies on 6 (sometimes more) objective markers and that the team controlling the most wins.

The change is that holding objectives now gives youpoints, worked out at the end of each player turn.
The team with the most points at the end wins.

The breakdown is as follows.
You get 1 point/turn for objectives in your deployment zone.
You get 2 points/turn for objectives in no-mans land.
You get 3 points/turn for objectives in your opponents deployment zone.

This change to the game focuses on getting to objectives and holding on to your own objectives. The group I played with found this both challenging and fun. Lone reader, if you like Apoc, give this a try.

-Mike

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