On Saturday April 23rd I journeyed to Dreamwizards in Rockville, MD for a 3 round Team Tournament. My club, the Frederick Area Gamers, sent 3 teams to the tournament.
-Me and Aaron Blough teamed up and brought Blood Angels and Space Wolves
-Bryan and Pete brought Dark Eldar and Eldar, respectively.
-Leigh and PJ Brady brought Space Wolves and Imperial Guard.
1250 per player, 2500 per team. Missions were Ard boys 2009(?) missions.
Here is what we took. (Our team name was Mephiston-Njal, sound it out)
Blood Angels
Mephiston
5 Assault Marines w/Meltagun, Lightning Claw
Rhino
5 Assault Marines w/Meltagun, Lightning Claw
Rhino
5 Assault Marines w/Meltagun, Power Weapons, Infernus Pistol
Rhino
5 Assault Marines w/Meltagun, Power Weapons, Infernus Pistol
Rhino
Sanguinary Priest w/Combi-Melta, Lightning Claw
Sanguinary Priest w/Combi-Melta, Lightning Claw
5 Devastators w/4 Missile Launchers
5 Devastators w/4 Missile Launchers
Space Wolves
Njal Stormcaller
6 Grey Hunters w/Meltagun
Rhino
6 Grey Hunters w/Meltagun
Rhino
6 Grey Hunters w/Meltagun
Rhino
3 Wolf guard w/3 Combi-meltas, 3 Power Weapons
5 Wolf Scouts w/Meltagun
5 Wolf Scouts w/Meltagun
5 Long Fangs w/4 Missile Launchers
5 Long Fangs w/4 Missile Launchers
5 Long Fangs w/4 Missile Launchers
So, lots of Missiles and Rhino Spam. Two semi-beefy HQ's.
I don't do full battle reports in tournaments because I don't want to slow the game down.
I will give you guys a summary of games to the best of my recollection.
Round 1: John and Joe (Team Texas Ladyboys)
Joe - Grey Knights
Xenos Inquisitor w/Conversion Beamer, 3 Servo Skulls
Xenos Inquisitor w/Conversion Beamer, 3 Servo Skulls
10 Purifiers w/4 Psycannons, 5 Halberds, Rhino w/Hunter-Killer Missile
5 Grey Knights Strike Squad w/Psycannon, MC Daemonhammer, Rhino, Hunter-Killer Missile
5 Grey Knights Strike Squad w/Psycannon, Daemonhammer, Rhino, Hunter-Killer Missile
Dreadnought w/Two Twin-Linked Autocannons, Psybolt Ammo
Dreadnought w/Two Twin-Linked Autocannons, Psybolt Ammo
Dreadnought w/Two Twin-Linked Autocannons, Psybolt Ammo
John - Tau
Shas'el w/Missile Pod, Plasma Gun, Multi-Tracker
2 Crisis Suits w/Twin-Linked Missile Pod, Targeting Array
2 Crisis Suits w/Missile Pods, Burst Cannons, Multi-Tracker
6 Fire Warriors w/Devilfish, Targeting Array, Multi-tracker, Disruption Pod
6 Fire Warriors w/Devilfish, Targeting Array, Multi-tracker, Disruption Pod
Hammerhead w/Railgun, Burst Cannons, Disruption Pod, Multi-Tracker, Target lock
Hammerhead w/Railgun, Burst Cannons, Disruption Pod, Multi-Tracker, Target lock
3 Broadsides w/Advanced Stabilization, Bonding Knife, Drone Controller, 2 Shield Drones, Plasma Gun, hard-Wired Multi-Tracker
So, John and Joe won the roll-off and deployed. The Mission was Five objectives, one in the dead-center, two in each of our deployment zones. We set up on our side with pretty decent lanes of fire.
Aaron and I lost 6 out of 7 Rhinos before we got our first turn. Well then. We kept two of those units behind to capture our objectives and moved everything else forward. Our objectives were to supress the Tau firepower and movement with Njal and his wide ability of powers and try to eliminate their scoring units (they only had 4). Our plan worked great. Mephiston was able to draw tons of fire (mostly from Dreadnoughts and Crisis Suits) he would eventually die to a stormbolter in Joe and Johns backfield, but his supression was so great that neither the Tau or Grey Knights advanced until about turn 5, by which it was far too late. We had both of our objectives, they had one being held by a lone Grey Knight and Inquisitor.
Round 2: Dameon Green and Matt Stanley (Team Green Machine)
Dameon - Space Marines
Librarian w/Gate of Infinity, Null Zone
5 Scouts w/Meltabomb
5 Scouts w/Meltabomb
5 Scouts w/Meltabomb
5 Scouts w/4 Sniper Rifles, Missile Launcher
Dreadnought w/Two Twin-linked Autocannons
Dreadnought w/Two Twin-linked Autocannons
Dreadnought w/Two Twin-linked Autocannons
Land Speeder Storm
Land Speeder Storm
Land Speeder Storm
Thunderfire Cannon
Thunderfire Cannon
Thunderfire Cannon
Matt Stanley - Imperial Guard
Company Command w/2 Plasma Guns, Lascannon
Chimera
Platoon Command w/4 Flamers, Chimera
Infantry Squad w/Plasma Gun, Commissar, Autocannon, Power Weapon
Infantry Squad w/Plasma Gun, Autocannon
Infantry Squad w/Plasma Gun, Lascannon
Veteran Squad w/3 Plasma Guns
Veteran Squad w/3 Meltaguns, Chimera, Heavy Flamer
Vendetta
Hydra
Hydra
Manticore
The mission was a Dawn of War kill points. However Kill Points were modified so that HQ's were 5, Elites, Fast, and Heavies were two, all dedicated transports were 1.
So, we were on the same table as the last game. Our battle plan was to get Njal and Mephiston to midfield, run our Rhinos up and engage them in Combat, where we would do pretty good damage.
Well, turns out, I made a huge mistake. I had Mephiston running out of LoS behind Rhinos. I did not ask what was in the Vendetta, turns out it had plasma Veterans. 6 hits, 5 wounds, Mephiston dies. We could not apply pressure without Mephiston, so Njal died too from focused Fire. I sent a 5-man Ba squad to go after the librarian (who was with 5 scouts), they failed to move the 3 inches necessary to reach the librarian for 3 straight turns before being finally gunned down by thunderfires and Riflemen. We lost by about 5 kill Points. (We originally though it was 7) Lesson learned is to pay attention.
Round 3: Bryan and Pete (Team Pointy Ears)
Bryan - Dark Eldar
Haemonculus w/Liquifier Gun, Venom Blade
5 Warriors
Raider w/Disintegrator, Flickerfield, Night Shield
5 Warriors
Raider w/Disintegrator, Flickerfield, Night Shield
9 Warriors w/Blaster, Sybarite, Venom Blade
Raider w/Disintegrator, Flickerfield, Night Shield
8 Warriors w/Blaster, Sybarite, Venom Blade
Raider w/Disintegrator, Flickerfield, Night Shield
8 Warriors w/Blaster, Sybarite, Venom Blade
Raider w/Disintegrator, Flickerfield, Night Shield
Ravager w/3 Dark Lances, Flickerfield, Night Shield
Ravager w/3 Dark Lances, Flickerfield, Night Shield
Ravager w/3 Dark Lances, Flickerfield, Night Shield
Pete - Eldar
Autarch w/Fusion Gun
8 Dire Avengers w/Exarch, Extra Catapult, Bladestorm
Wave Serpent w/Twin-Linked Shuriken Cannons, Spirit Stones
8 Dire Avengers w/Exarch, Extra Catapult, Bladestorm
Wave Serpent w/Twin-Linked Shuriken Cannons, Spirit Stones
6 Fire Dragons w/Exarch, Firepike, Crack Shot
Wave Serpent w/Twin-Linked Shuriken Cannons, Spirit Stones
6 Fire Dragons w/Exarch, Firepike, Crack Shot
Wave Serpent w/Twin-Linked Shuriken Cannons, Spirit Stones
6 Fire Dragons w/Exarch, Firepike, Crack Shot
Wave Serpent w/Twin-Linked Shuriken Cannons, Spirit Stones
The mission is Capture and control, except that the two objectives are centered in non-deployment zone board quarters.
We went second again, and lost a good number of Rhinos to fire. We advanced Njal and Mephiston (as well as a LOT of squads) towards the center. We used our missiles to kill Eldar mobility and took a lot of casualties. Fortunately, we controlled the objectives for most of the game. When an Eldar or Dark Eldar foot unit got close, we counter assaulted with Marines.
At the end, I had something like 9 models left, but 6 were on an objective.
Aaron had mabye 13 or so, but two were on the other objective.
So at the end we went 2-1, not terrible. I won a raffle (A set of the resin counters)
As of this tournament my record (including the Winter League, which I won, and a few odd off games) is 89W 32L 22D
-Mike
Tuesday, April 26, 2011
Subscribe to:
Post Comments (Atom)
2 comments:
The tournament was a ton of fun. I enjoyed playing against all of my opponents, and it brought back my love of Space Wolves. Njal is a monster.
Thanks, Mike, for being a great partner. This summer, we need to get more games in.
Thank you guys for coming out to our event. The Beltway Gamers will try to put another small scale fun event on again in the near future. It was cool to have so many people from different gaming groups and areas.
Post a Comment