Thursday, April 28, 2011

Vegas Lists 7 and 8, Codex: Eldar

List 7 - Mechdar

Farseer w/Runes of Warding, Guide
5 Dire Avengers
5 Dire Avengers
5 Dire Avengers
10 Guardians w/Scatter Laser, Warlock, Embolden
5 Fire Dragons
Wave Serpent w/Twin-linked Shuriken Cannon
5 Fire Dragons w/Exarch, Firepike, Crack Shot
Wave Serpent w/Twin-linked Shuriken Cannon
5 Fire Dragons w/Exarch, Firepike, Crack Shot
Wave Serpent w/Twin-linked Shuriken Cannon
Falcon w/Eldar Missile Launcher, Holo-Fields
Falcon w/Eldar Missile Launcher, Holo-Fields
Falcon w/Eldar Missile Launcher, Holo-Fields

This list works around a 3+1 build. Codex: Eldar is old and sub-par. This list doesn't have a ton of firepower, but can work pretty well with what it has. The only advantage is speed, which this army has (except the Guardians). The disadvantages are cost of singular models and fragility. Dice can kind of ruin my day, especially if things don't go well. Objective games are this lists strength.

List 8 - Footdar

Avatar
Eldrad
10 Guardians w/Scatter Laser
10 Guardians w/Scatter Laser
10 Storm Guardians w/2 Flamers
5 Rangers
10 Dire Avengers w/Exarch, Dual Catapults, Bladestorm
6 Harlequins w/5 Harlequins Kisses, Shadowseer
3 D-Cannons
3 D-Cannons
3 Dark Reapers w/Exarch, Tempest Launcher, Crack Shot

Ok, I know this list looks really weird on paper. I recently played a 2k version of this in a Winter gaming league and went 5-0-1 with it. Its strength is that people do not know what to do against it. It is deceptively strong and resilient, provided it gets to midfield. It has ZERO long range firepower. This list must get to midfield. Also, dawn of war destroys this army, as it takes the D-Cannons 4 turns to get to the center of the board. (Artillery can't run).

-Mike

No comments: