Monday, April 4, 2011

Grey Knight Review: Part 2 - Psychic Powers

The Grey Knights codex contains within it a staggering 21 Psychic Powers.
Whiskey. Tango. Foxtrot?

Hammerhand - Available on most Infantry models, this adds +1 Strength in Assault. (note: it is added before any other modifiers, so Daemon hammers are Strength 10.)

Psychic Communion - Available on many of the HQ units. This lets you modify your reserve rolls by either +1 or -1, you decide after you roll.

Dark Excommunication - Available on some characters and Dreadknights. Daemons within a certain range lose all benefits of daemonic gifts.

Might of Titan - Available on Librarians, +1 Strength in assault (stacks with Hammerhand) and roll an extra d6 for armor penetration.

Quicksilver - Available on Librarians, everyone is I10 for that assault.

Sanctuary - Available on Librarians, anyone wishing to assault the unit counts as being in difficult and dangerous terrain.

The Shrouding - Available on Librarians, all friendlies within 6" gain the Stealth special rule.

Smite - Available to Librarians, As Codex: Space Marines

The Summoning - Available to Librarians, during the movement phase you can summon a unit from anywhere on the board (not in close combat) and deep strike it within 6" of you.

Vortex of Doom - Available to Librarians, As Codex: Space Marines

Warp Rift - Available to Librarians, template weapon, Initiative test or be "removed from play".
Also inflicts a penetrating hit on any vehicle it touches. (due to AP:- , hit is at -1 on the damage table.

Heroic Sacrifice - Available to Brotherhood champs and Crowe. Used when you die, roll to hit against a model in Base-to-base, if you hit, remove it from play.

Warp Quake - Available on Grey Knight Strike Squads and Interceptor Squads. Any wargear that lessens or prevents scatter when deepstriking fail to do so within 12 inches of the unit.
Furthermore, if a units deploys by deepstrike within 12" of said unit, they suffer an automatic Mishap. (Goodbye Codex: Daemons)

Astral Aim - Available on Purgation Squads, the unit may fire without needing LoS, but the target unit gets a 4+ cover save.

Sanctified Flame - Draigo only, Template Weapon, Str 5, no AP, always wounds daemons on a 2+.
Zone of Banishment - Stern Only, used in assault, all models (friend and foe, but not Stern) within d6 make a strength test or are removed as casualties. Daemons re-roll passed tests.

Holocaust - Paladins Only, 12" S5 AP- Assault 1, Large Blast

Cleansing Flame - Purifiers Only, used in assault phase, after moves but before attacks.
all enemy models in assault take a wound on a 4+, normal saves allowed. Counts towards combat resolution.

Reconstruction - Techmarines Only, re-roll repair rolls.

Psychic Barrage - Inquisitorial Henchmen Psykers Only, 36" S3 AP6 Assault 1, Large Blast.
For every Psyker past the first +1 S, -1 AP.

Fortitude - Available on every vehicle except the Chimera. Used in the movement phase. Remove all "Crew Shaken" and "Crew Stunned" results on the Vehicle.

So, as you can see there are TONS of powers available and nearly every model in the codex is a psyker. Lots to watch out for when facing the Grey Knights.

-Mike

2 comments:

Unknown said...

I wonder how many lists will actually rely on these psychic powers heavily. I feel that great lists will rely very little on the psychic powers, due to the nature of psy defense, leadership tests, and Perils of the Warp.

Saint Omerville said...

Shrouding will get some play. 3+ cover saves are awesome!