Thursday, April 7, 2011

Grey Knight Review: Part 5 - Elites

Are you ready for some Fury? The Grey Knights codex contains nine options for Elites (counting each assassin as one type and the henchmen as one type)

Techmarine - The Techmarine is identical to the Techmarine presented in Codex: Space Marines except his cost is increased, he comes stock with the "Reconstruction" psychic power, and he can take some different wargear options. He cannot have any servitors.

Purifier - The most versatile Grey Knight unit in power armor. The Purifiers have the statline of a Justicar (so, 2 attacks). They are able to take two special weapons per FIVE models. Halberds are relatively cheap for them. They come with the "Cleansing Flame" psychic power. So, they can beat up on vehicles, MC's, hordes, and heavily armored troops. An excellent unit.

Venerable Dreadnought - WS5, BS5. Comes with "fortitude". It is going to be difficult to stop this vehicle from moving and shooting every turn. Still not sure what the best loadout is for this guy.

Paladins - The Nobs of Codex: Grey Knights. They are just like other Terminators, but have WS5, W2, and can take two weapons per 5 guys. They also have the option to get an Apothecary (for a colossal points increase). This may seem like a good idea, but is actually not a wise investment. This is a very expensive unit, that still gets rocked by TH/SS Terminators.

Assassins - The assassins got a pretty big stat boost. They are all WS8 BS8, 2W, I7, A4. Each is a unique choice, so no taking 3 Vindicares. Their equipment has largely remained the same, although the Vindicare (the obvious best of the four) now has unlimited special ammo. The point costs are moderate.

Inquisitorial Henchmen Squads - In all my days, I have never seen a more versatile unit. For each Inquisitor you can take a unit of between 3 and 12 henchmen, in any combination you desire. (Or take 6 if you have Coteaz) There are 10 different types of models you can take, outlined below

Arco-Flagellant - FNP, no Power weapons
Banisher - Can get an Eviscerator, Daemons within 6" re-roll invulnerable saves. (Bye, Fateweaver)
Crusader - Power Weapon, Storm Shield, WS4 guardsman. (Cheaper then a Space Marine)
Daemonhost - Random powers, one wound, only T4 model in the unit.
Death Cult Assassin - WS5, I6, 2 Power Weapons, S4. (Brutal anti-MEQ)
Inquisitorial Servitor - Comes with a powerfist, 3 can upgrade to Heavy Bolter, Multi-Melta, or Plasma Cannon.
Jokaero Weaponsmith - You have obviously heard about this guy from all over the net. He is a mini-obliterator that can upgrade the squads weapons.
Mystic - Acts as a teleport beacon.
Psyker - Has the "Psychic Barrage" power which increases in strength when you buy more psykers.
Warrior Acolyte - An imperial guardsman for 80% of the cost. Has access to a WIDE variety of options.

Each of these models (save the Jokaero) are pretty cheap allowing for an effective unit for little cost. They can be mounted in a Chimera.

-Mike

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