Wednesday, April 6, 2011

Grey Knight Review: Part 4 - Troops

This will be an easy part of the review as there are only two Troop choices in the codex!
To add some content, I will include dedicated transports in this category.

Grey Knight Terminators - They have the same statline as Terminators from Codex: Space Marines, with the same base cost. They have force weapons and storm bolters with the ability to add a special weapon for every 5 models (Psycannon, Psilencer, or Incinerator) Any model can swap out their sword for a Halberd or daemonhammer for free, or for a minor cost, upgrade to Falchions. They have no option for Storm Shields. So, you have a stock 2+/5++ which is ripe for being killed by Dark Eldar. An underwhelming unit choice to say the least.

Grey Knight Strike Squad - They have the same statline as Space Marines. They come equipped the same as Grey Knight Terminators, without the Terminator armor. They have the same upgrade choices as well (although at a higher cost for Close Combat upgrades) However, they have two things that make them stand out. One, they can get a Rhino or Razorback as a Dedicated transport. Two, they have the "Warp Quake" power, which is the ultimate in Deep Strike Defense.

The Rhino and Razorback are identical to their Codex: Space Marines counterparts (but with a small increase in cost) They have all the regular options available, plus some Grey Knight upgrades. They come stock with the "Fortitude" psychic power, which is awesome.

The Chimera is identical to Codex: Imperial Guard; you can add some Grey Knight upgrades to it. It does NOT have "Fortitude", which is sad.

-Mike

4 comments:

Gramps said...

Hmm, will you be using your IC Winter League win to create/add to a Grey Knights army? (Congrats on the win btw) I still wish it had been round-robin rather than single elimination, but oh well :)

Saint Omerville said...

Funny you should ask...
I actually have a large collection of Grey Knights, I have had it for years waiting for a new codex.

The thing is, I really DO NOT want another Rhino army. (I have BA, Chaos, and Sisters)
So, unless I can make them work on foot, I might be getting rid of them.

-Mike

Gramps said...

If any marine army can work on foot, I think it's GK. Only marine army that can move and shoot to pretty much full effect (aside from Deathwing).

Saint Omerville said...

I am thinking that for a foot list, it would run Coteaz and a lot of Henchman squads, because they are cheap.

-Mike