Tuesday, April 5, 2011

Grey Knight Review: Part 3 - HQ

Do you like HQ units? Then Codex: Grey Knights is the book for you, featuring 14 different HQ units (8 Grey Knight units, 6 Inquisition units)

Grey Knight Grand Masters - The "Chapter Master" of the Grey Knights codex. Has the same statline as his Codex: Space Marine counterpart. His use comes from his special rule "Grand Strategy". This rule lets the Master give d3 units of Infantry, Jump Infantry, Walkers, or Monstrous Creatures (not independent characters or Ghost Knights) one of the following special rules. (all must get the same rule)
-Scout
-Counter Attack
-Re-roll "to wound" rolls of a "1".
-Count as Scoring

Grey Knight Brother-Captain - Has the same statline as a Space Marine Captain. That is really it. He is kind of the poor mans Grand Master.

Librarian - Same statline as a Librarian from Codex: Space Marines. Comes in Terminator Armor. Can use two powers a turn with an upgrade to go to three/turn. Can buy extra psychic powers at a very cheap cost.

Brotherhood Champion - Kind of a cross between a Chaplain and The Emperors Champion. Has a high Weapon Skill, but only 1 wound. He allows re-rolls to hit on the charge, like a chaplain. He has no Attacks characteristic. In assault he must choose a "battle stance". He can either make one attack against every enemy in base to base, make no attacks and re-roll failed saves, or make d3 attacks at I10 against Independent Characters or Monstrous Creatures. He has the psychic power "Heroic Sacrifice", so if you kill him, expect to lose a model along with him.

Lord Kaldor Draigo - Imagine Lysander, except with S5 T5 base. He doesn't have a Thunderhammer, but has a Master-Crafted Force Weapon that becomes S10 if he happens to be targeting a unit with either a daemon or psyker in it. Only Eternal Warrior in the codex. Has a shitty flamer psychic power. His real use though, he unlocks Paladins as Troop choices.

Grand Master Mordrak - Grand Master statline, except +1A, +1W. Comes with a Daemonhammer. Can take a "retinue" of Ghost Warriors. He can spawn new ones if he takes unsaved wounds. If he chooses to Deep Strike, he automatically arrives turn 1, with no scatter.

Brother-Captain Stern - Same statline as a Brother-Captain. He can re-roll one "to hit", "to wound", and an armor save in each phase. If he does this, your opponent gains the same number of re-rolls. Has the Psychic power "Zone of Banishment". Altogether unremarkable.

Castellan Crowe - Basically a 2 wound Brotherhood Champion. But here is where he differs. He does not have a force weapon. He has a close combat weapon that rends on a 4+. He is NOT an independent character. If your opponent charges into him, your opponents units get furious charge and re-roll misses. Sucks ass right? Wrong, he will be popular for his last ability, he makes Purifiers Troop choices. (Dubbed the "Crowe Tax")

Inquisitors - There are three types of Inquisitors (Malleus, Hereticus, and Xenos) they share a statline and rules. The statline of an inquisitor is the same as it ever was. They only differ in the equipment that they each can take. The Malleus seems to be the most popular as they can get Terminator Armor with a Psycannon for cheap, which is awesome.

Inquisitor Coteaz - Inquisitor statline. Has a Master-Crafted Daemonhammer. Allows you to re-roll the dice to "Seize the Initiative" or force your opponent to re-roll theirs. Has the old Mystic ability, if you deep strike within 12, you get shot. Finally, he allows Inquisitorial Henchmen Squads to be troop choices. He is cheap. Holy Shit what an awesome HQ.

Inquisitor Valeria - Inquisitor statline with some added goofy wargear. Has a one-shot S10 pistol. Wounds on a 2+ in close combat. Successful saves against her must be re-rolled. Altogether unremarkable, especially when measured against Inquisitor Coteaz.

Inquisitor Karamazov - Improved Inquisitor statline (S5 T5). Has a Twin-linked Multimelta and Orbital Strike Relay. Is relentless. Is NOT a monstrous creature, he can join units! Friendlies within 12 re-roll failed morale tests. The best rule, however, is that when he places his Orbital Strike Relay, he can put it on a friendly model and the shot will not scatter. Holy. Shit. That is an Imperial Guard Players wet dream.

-Mike

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