Thursday, April 28, 2011

Vegas Lists 1-4, Codex: Blood Angels

I build 4 lists from Codex: Blood Angels.

List 1 - Rhino Rush
Librarian w/Shield, Sword
7 Assault Marines w/Meltagun, Lightning Claw
Rhino w/Dozer Blade
7 Assault Marines w/Meltagun, Lightning Claw
Rhino w/Dozer Blade
7 Assault Marines w/Meltagun, Power Weapon, Infernus Pistol
Rhino w/Dozer Blade
5 Assault Marines w/Flamer
Razorback w/Lascannon and Twin-Linked Plasma Guns, Dozer Blade
5 Assault Marines w/Flamer
Razorback w/Lascannon and Twin-Linked Plasma Guns, Dozer Blade
2 Sanguinary Priests w/2 Lightning Claws, 2 Combi-Meltas
Attack Bike w/Multi-Melta
Attack Bike w/Multi-Melta
5 Devastators w/4 Missile Launchers
5 Devastators w/4 Missile Launchers

List 2 - Razorspam
Librarian w/Shield, Sword, Hand Flamer
5 Assault Marines w/Meltagun, Lightning Claw
Razorback w/Twin-Linked Assault Cannons, Dozer Blade
5 Assault Marines w/Meltagun, Lightning Claw
Razorback w/Twin-Linked Assault Cannons, Dozer Blade
5 Assault Marines w/Meltagun
Razorback w/Twin-Linked Assault Cannons, Dozer Blade
5 Assault Marines w/Flamer
Razorback w/Lascannon and Twin-Linked Plasma Guns, Dozer Blade
5 Assault Marines w/Flamer
Razorback w/Lascannon and Twin-Linked Plasma Guns, Dozer Blade
Baal Predator w/Flamestorm Cannon, Dozer Blade
Baal Predator w/Flamestorm Cannon, Dozer Blade
Predator w/Autocannon, Lascannon Sponsons, Dozer Blade
Predator w/Autocannon, Lascannon Sponsons, Dozer Blade

So, these two lists are kind of similar. They both utilize a 3+2 build style. Which is a take on the 4+2 popularized by Stelek at YTTH. The rhino list is more assault based, however, the fire support is more vulnerable to anti-infantry fire as it uses devastators. The assault based units are very resilient against torrent and anti-infantry weapons. The Razorspam army is maxed so that anti-infantry weapons are useless until I am disembarked from my transports. The downside to the razorspam is once I am out of my transports, my units are more vulnerable. The razorspam also has more firepower (and more mobile firepower) than the Rhinorush, but at the cost of less assault power.

List 3 - Jumpers
Librarian w/Shield, Sword, Jump Pack
10 Assault Marines w/2 Meltaguns, Power Weapon
10 Assault Marines w/2 Meltaguns, Power Weapon
10 Assault Marines w/2 Flamers
5 Assault Marines w/Flamer
Drop Pod
2 Sanguinary Priests w/2 Jump Packs
Techmarine w/Jump Pack, Combi-melta
Attack Bike w/Multi-Melta
Attack Bike w/Multi-Melta
Attack Bike w/Multi-Melta
5 Devastators w/4 Missile Launchers
5 Devastators w/4 Missile Launchers

This list uses a 3+1 build. Since the arrival of Grey Knights and reserves manipulation, I will usually be starting most of this on the board. The Techmarine bolsters a ruin for the devastators to hide in, then usually Deep Strikes in from reserves to shoot a juicy melta target.
This list is designed to make anti-tank weapons less useful to my opponent and to hopefully pressure him with the threat of assault into making a mistake or staying more mobile than he would like. (Some armies have a tradeoff in mobility vs Firepower) I can use the Drop Pod in odd ways, either by deploying it in my zone on an objective, having it arrive empty to block LoS and/or movement, or to threaten some sort of backfield unit (long fangs, Lootas, broadsides, etc...) I can also mess up hordes in assault, I gain staying power with FNP.

List 4 - Million Marine March (MMM)

Librarian w/Shield, Sword
10 Tactical Marines w/Lascannon, Meltagun
10 Tactical Marines w/Lascannon, Plasma Gun, Combi-Plasma
10 Tactical Marines w/Missile Launcher, Meltagun, Powerfist
2 Sanguinary Priests
Corbulo
Attack Bike w/Multi-Melta
Attack Bike w/Multi-Melta
Attack Bike w/Multi-Melta
6 Devastators w/4 Plasma Cannons
6 Devastators w/4 Missile Launchers
6 Devastators w/4 Missile Launchers

A staple army of most of my 4th edition play. If I can combat squad, this will work out to be a 3+2 build, if not it will be a 2+1. I can create FNP bubbles everywhere. The pros of this list are that anti-tank weapons are generally less useful, this army has a lot of bodies, a lot of staying power, and a lot of firepower. The downside is that this army is SLOW. Everyone is on foot. Some missions (like capture and control, Spearhead) will be incredibly difficult to win. I also will suffer against fast CC heavy armies. (Daemons, Nob Bikers, Tyranids as examples) I have no bubblewrap and cannot defeat dedicated close combat units. I think Space Marines can do this kind of list better as they have Combat Tactics, while Blood Angels do not. The upsides is that I have been playing this type of list for years (as I said, I played it in 4th edition)

-Mike


1 comment:

Unknown said...

I think all of the lists have some viability. Here are my thoughts on each.

List 1: Most balanced in terms of shooting and assault. FNP bubbles, with enough down-range firepower. My favorite of the 4.

List 2: Better long range/midrange, but lacks durability. Mobility might make up for that.

List 3- The most interesting list of the 4. I would be interested to see that playtest. ? on its effectiveness

List 4- Meh. The lack of mobility hurts. BA do fast moving best, might as well use it.

So in ranking:

List 1
List 3
List 2
List 4